![]() they cannot be upgraded with salvage points like assaults or structures or commanders, and can only be upgraded thru dominion shards.ĭominion shards are reward, originally for pvp events only, but certain special pve events have been released to dispense a limited amount of dominion shards. * different cards have different charge costsĭominions are the fifth card type in tyrant, and have now become a fixed part of the gameĭominions are basically “personal fortresses” – they are deployed at the start of the game, before guild fortresses, and trigger after commanders.Įach player was given ONE dominion base card for beating mission 106 3 star difficulty. * they are played with a “charge up” cost # ( )Īctions are played (like assaults or structures) and not fixed at the start of the turn. introduced thru a limited-period test, details can be found here: * Structures cannot be dealt damage by an assault’s attack (except in the case of walls), but can be dealt damage via **Siege**.Īctions are not yet a fixed part of tyrant but were actually the fourth card-type in the game. * When an assault attacks, it reduces the opposing assault’s/structure’s (walls) or commander’s health by a value equal to the attacking assault’s attack value. If there are no walls, the assault will directly attack the opposing commander. * When a structure (wall) dies, structures will move from the right will move one available space to the left. It then **attacks the leftmost wall first**. * If there are no cards directly across the assault, it checks if any structures of the opposing player are walls. * Assault cards not under cooldown will activate its abilities from top to bottom, and then attack the card directly opposite it on the opposing players’ field. * During “cool down” stage, only static/passive abilities of a card are in play, and the card can be attacked but it cannot attack back. * Each turn, one cool down is removed from a card before it can attack or activate its abilities. Generally, only commanders (and sometimes structures, mostly pay to win ones) have the **“Enhance”** ability which adds values to assault abilities.Īssault cards are the primary attack card in TU. The active/attacking player must reduce opposing commander life to 0 before the end of 50 turns, or the defending player wins.Įach player can use three card types: commander (required), assault (used to deal damage to commanders, opposing assaults, and wall structures) and structures.Ĭommanders have a set number of starting health and up to three abilities. It is the successor of Tyrant and War Metal Tyrant.Ī player uses a deck of up to 10 cards plus one commander to fight an opposing commander (with variable deck size, sometimes exceeding 10 cards). Tyrant Unleashed is a card-collecting game (ccg). The entire thread is supposed to be one long post, where topics flow from one to another (and that is the rationale behind the sequence of topics). ![]() ![]() ![]() **I don't give any warranties that the following are free from errors, but would welcome any corrections to make the thread better.** I've written this mostly to practice technical writing. ![]()
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